![]() That's talking advantage of being in a strong guild who swaps sectors. If I build Traz and get it to a moderate level, what am I supposed to be doing with the hundreds of units I will soon have? I do not plunder unless I have a quest to do so, since it is a lot of work for what seems like minimal rewards. After that, the units I am attacking would have higher A/D bonuses than I do, so I am likely to be losing even if I am fighting manually. At that point, I could probably play another 5-10 fights if I had enough units to not worry about winning the fight while losing 3-4 units. My attack/defense bonuses are in the 200-300 range, so I can get to an attrition of about 20-30 in GbG before I start losing units. I would not even notice another 300 units in the list of units. However, once I have been in an age for a week or two, I have accumulated enough units from other sources (GE, GbG, timeless dojo, royal bathhouse, emissaries) that I never run out of healthy units. I can see that being useful the first few days after I enter a new age. With a level 30 Traz, I would be getting 28 units a day. Traz is 10x7, so it is huge, and it requires another barracks to produce something. I have something like 5x the happiness that I need for an enthusiastic population, so that is effectively worthless. ![]() I am having trouble understanding why people think that Alcatraz is so great.
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